Experience a career in the ultimate racing sport of the future - GravRally! Take control of the latest in anti-gravity technology as you race high-speed GravBikes through open environments such as the futuristic city of Metropolis Prime or the lush beaches of Ocean-Side Island. Engage the Magnetic GravMode to drive on vertical or even inverted surfaces providing a racing experience like no other!
- 6 unique racing locations
- 9 different ways to race in 3 different circuits
- 6 GravBikes to choose from and customize
- Single player time trials and career mode
- Multi-player over the internet or LAN
- Online ranking (individuals and teams)
- Custom sound tracks for each racing location
- Runs on Windows, Mac, and Linux
GravRally racing circuit events are held at various exotic locations around the world. These include the beaches of Ocean-Side Island, the high-intensity competition in the Arduus Arena, the twisting pipes of the Refinery, the futuristic streets of Metropolis, the deep jungle and canopies of Forest, and the circuit-jumping trails of the mighty Powerplant.
Each racing location supports multiple checkpoint paths for the Series Circuit, tons of checkpoint configurations for the Free-Form circuit, and a wild landscape for the Open Circuit. Combined, there are hundreds of hours of racing and exploration to be had in the racing world of GravRally!
Sequential Checkpoint Racing
Players must race their bikes through a series of checkpoints that define the path of the race through the environment. Checkpoint paths often start and end at the same point, providing the ability to race laps. Each racing location comes with many different checkpoint paths to race through.
Standard – Players race 3 laps through a series of checkpoints. The first player to complete all 3 laps is the winner. All other racers place in the order the cross the finish line.
Elimination – Players race through a series of checkpoints. The last player to finish each lap is eliminated immediately. The last player left in the race is the winner. The race will last for as many laps as there are bikes.
Countdown - Players race through a series of checkpoints. All players start out with a 60 second timer. The farther behind first place a racer gets, the faster their timer counts down. The timer of the racer in first place is frozen. When a racer's timer reaches zero, they are eliminated from the race. The last player left in the race is the winner.
Free-Form Checkpoint Racing
In these racing modes, players will have to drive their bike through any of a collection of checkpoints – in no particular order. Because of the free-form nature, there are no traditional laps in these type of races but rather a race timer that will expire and end the race.
Capture the Gold – At the start of the race, a random "pickup" checkpoint will be placed in the environment. The first bike to hit the checkpoint has "captured the gold" and will have a corresponding symbol above their bike. A random "delivery" checkpoint will now be placed in the environment. The player with the gold must now deliver it to the new checkpoint. Other racers can ram into the bike with the gold and steal it. Points are awarded for delivering the gold. Once the gold is delivered, a new "pickup" checkpoint is spawned. Racing continues until the timer expires. The player with the most points at the end of the race wins.
Greed – A large number of checkpoints are randomly placed throughout the environment. Players must race to hit as many checkpoints as possible. Once a checkpoint has been hit – no other player can hit it. The player with the most checkpoints at the end of the race is the winner.
Reflex - 3 checkpoints are always in the environment at any given time; a gold, silver, and bronze each worth a certain point value. Players race to hit these checkpoints and are awarded the appropriate number of points when they do. Once a checkpoint is hit, another of it's type (gold, silver, bronze) are spawned elsewhere in the level. The person with the most points when the timer expires is the winner.
There are no checkpoints in the Open Racing Circuit. Players must openly navigate the entire environment, chasing or running from other players (or simply to explore).
Rabbit - One player is the Rabbit, and the other players must try to tag the Rabbit to become the Rabbit. When the race timer expires, the player with the most time as Rabbit wins.
Hunters - One player is a Hunter. Whoever that player tags also becomes a Hunter. The last player tagged wins.
Cruise – This is a wide open cruising mode where players can explore the different racing locations or make up their own games!
GravBikes are state-of-the-art hover vehicles equipped with a gravimetric flux-capacitor allowing the bike to ride up walls or inverted surfaces. Bikes also feature a boost engine capable of 3x speed for a short duration of time. Players will be able to choose from up to 8 different bike chassis, a power core (which defines bike handling characteristics), and assign a paint job in the garage before entering a race.
Single-Player Time Trials and Career Mode
GravRally will feature time trials on all Series Circuit tracks allowing the racer to practice, learn, and compete for the best times against the entire GravRally community. A complete single-player career mode will progress the player through a series of races in all circuits and all locations. Can you be #1 and what gets unlocked if you do?
The fiercest competition in GravRally is against other human players over the internet or LAN. All online race statistics are tracked and world-wide rankings will be accessible in the game and on the internet. Create your own racing team or organize a week-long tournament. The world of GravRally racing is yours for the taking!