You are Myrmidon. You are a device, nothing more.
Your self-actualization is not a gift, but rather a Defect.
So dictates the Law.
-High Justice, Kristoph Solokev
The Terran year is 3035. For the past 700 years the human race has spread like a plague
across the galaxy. Having achieved what they believe to be a ‘higher morality’ and
‘evolutionary superiority’ to the rest of the known species of the galaxy, they have
embarked on a quest to 'cleanse' the galaxy of those that would defy them.
Throughout the years, Terrans have detached themselves from the physical act of war.
Rather than taint pure human souls with the filth of war, they used the technologies
and genetics of species they control to create the Myrmidon.
The Myrmidon, or Myr, is the sword extension of the Terran war arm. The Myr is a war
machine unlike any before it. It is a hybrid of all technologies and species controlled
by the Terran Empire. Foot soldiers, pilots, and field generals alike are engineered and
raised like crops in a vast complex of laboratories collectively known as the Pool.
Scientists working in the Pool experiment extensively in order to create the ultimate warriors.
Foot soldiers are made of strength, aggression, and cybernetic weaponry, while commanders
are the stuff of quick minds and steadfast determination.
One thing that all Myr are created to lack is uniqueness. If you are a Myr, that
is all you are. You are just a piece of the war machine. You are not important,
only the machine is important.
However, there are sometimes flaws in the designs. Occasionally, a Myr achieves
self-actualization. When a Myr does this, they do something which is outlawed:
they question. According to Terran law any Myr that achieves self-actualization
is a Defect. Defects are sent back to the Pool for 'rejoining' - a complete mind
wipe and reprogramming.
You are a Defect. You have been herded onto a vessel on its way to the Pool.
There you will be rejoined.
You play the role of a Myrmidon and will go on missions as an active
member of an underground (and illegal) army of rebel Myrmidon. Each mission will
have primary and secondary objectives. You will be allowed to choose which
mission you wish to take and can play the same mission multiple times.
You will face many foes - intelligent and animal alike. Combat with these
enemies, along with completion of the various objectives in the missions,
will garner you experience and more sophisticated weaponry and tools.
As you gain experience and improve your skills, you will find your character
becoming a mighty force to reckon with.
One of the main design goals behind Myrmidon is adventuring as
a team. This is not a player vs. player game and instead pits
your team against hostile alien and Terran forces controlled by
Artificial Intelligence. Every mission has a series of primary
and secondary objectives, as well as hidden areas, that the
team can complete in order to be rewarded with experience, items,
Character Attributes and Inventory
Every Myrmidon character has their own set of attributes, like
Dexterity and Endurance, which control different aspects of game
play much like a true role-playing game. One example of this control
is that of aiming your weapons, which is done automatically and is
dependant on the characters various attributes and power-ups. Every
character also has their own inventory to manage with the many
fantastic items to be found in the worlds of Myrmidon, like futuristic
weapons, energy shields, bio-implants, and nanite injections.
Both the attributes and inventory of a character are persisted
Each time you play a mission it will be different, which includes not
only different foes and terrain features, but also different objectives
and locations of these objectives, and rewards for completion of these
objectives. These dynamic mission elements ensure that the same mission
is quite different each time it is played.
Indoor and Outdoor Environments
Thanks to the Torque Game Engine, players of Myrmidon will
enjoy adventuring across the many outdoor landscapes of planets in the Terran
Empire as well as incredibly detailed interiors/buildings, both Terran and