Dave grew up with video games all his life, his father programming them for the long-since gone company Micro-Fun. His first computers were the classics, Commodore 64 and Apple IIe. Constructing the worlds people played in was always his forte', and upon the release of Doom he was among the first to acquire level editors. Being the detail-freak that he is, he refused to release anything aside from pictures of his levels, complaining they are never completed. He now resides in a maximum-security sanitarium, where he builds levels on his computer built from tin cans.
Email
Started:6/30/2002